Genetic Algorithms Digest  Tuesday, May 15, 2001  Volume 15 : Issue 18

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--------------------------------

Today's Topics:
        - New Book Announcement
        - NFL and algorithmic complexity
        - No Free Lunch or Bad Case of Indigestion?
        - EXTENDED DEADLINE - EA01 - Le Creusot, France, October 29-31, 2001
        - IEEE Data Mining 2001: Call for Papers 
        - CFP: IEEE Transactions on IE Special Issue on Soft Computing...
--------------------------------

CALENDAR OF GA-RELATED ACTIVITIES: (with GA-List issue reference)

CEC2001 Congress on EC, Seoul, Korea                     May 27-30, 01 (v14n15)
ICCS2001 Int Conf on Computational Sci, San Francisco    May 28-30, 01 (v14n19)
Agents2001 5th Int Conf Autonomous Agents, Montreal   May 28-Jun 1, 01 (v14n14)
CSCS13 Int. Conf. on Control Sys. and CS, Bucharest  May 31-June 3, 01 (v15n4)
IC-AI2001 Int Conf on AI, Las Vegas, NV                  Jun 25-28, 01 (v14n16)
SOCO Soft Computing & Intell Sys for Industry, Scotland  Jun 26-29, 01 (v14n18)
CEF'2001 Sessions on EC in Econ. and Fin., New Haven, CN Jun 28-30, 01 (v15n4)
ICML2001 18th Int Conf on Machine Learning, MA        Jun 28-Jul 1, 01 (v14n16)
AIME01 8th Euro Conf on AI in Medicine, Portugal         Jul   1-4, 01 (v14n16)
CIMCA2001 Int Conf on Comp Intelligence, Las Vegas       Jul   4-6, 01 (v14n19)
WOMAII  Workshop on Memetic Algorithms, SF, CA           Jul     7, 01 (v15n4)
IWLCS-2001 4rth Int. Conf. on Classifier Sys., SF, CA    Jul   7-8, 01 (v15n10 
GECCO2001 Gen & Evolutionary Computation Conf, SF, CA    Jul  7-11, 01 (v14n16)
TARK VIII 8th Conf Theor Aspects of Ratnlty & Knowl, It  Jul  8-10, 01 (v14n16)
CIMCA2001 Int. Conf. on Comp. Int.,...,    Las Vegas, NV Jul  9-11, 01 (v15n4)
IAWTIC2001 Int. Conf. on Int. Agents,...,  Las Vegas, NV Jul  9-11, 01 (v15n4)
WATT2001 Wrkshp of...Automated Timetabling, Rotterdam    Jul  9-11, 01 (v15n8)
NASAEH 3rd Wrkshp on Evolvable Hardware, Pasadena, CA    Jul 12-14, 01 (v15n2)
SCI2001 Evolvable Sys. and Gen. Prog., Orlando, FL USA   Jul 22-25, 01 (v15n8)
IJCAI-01 WS on Empirical MEthods in AI, Seattle, USA     Aug     4, 01 (v15n5)
IDAMAP2001 Intelligent Data Analysis in Medicine & Phar  Sep     4, 01 (v15n3)
FUZZY DAYS Int Conf on Comp Intell, Dortmund, Germany    Oct   1-3, 01 (v14n17)
ICES2001 4th Int Conf on Evolvable Systems, Tokyo        Oct   3-5, 01 (v14n19)
MCCS 2001 6th Int. Conf on Msr & Ctrl in Compl. Sys, Ukr Oct. 8-12, 01 (v15n10)
IAT2001 2nd Asia Pac Conf on Intell Agent Tech, Japan    Oct 23-26, 01 (v14n14)
EA01 ÉVOLUTION ARTIFICIELLE 2001, Le Creusot, France     Oct 29-31, 01 (v15n5)
ICDM01 IEEE Int Conf on Data Mining, Silicon Valley,  Nov 29-Dec 2, 01 (v14n14)
ANNIE 2001 Smart Eng. Systems Design Conf, StL, MO, USA  Nov   4-7, 01 (v15n5)
FUZZ-IEEE01 10th IEEE Int Conf on Fuzzy Systems, Austr   Dec  2- 5, 01 (v14n20)
AMT01 6th Int Conf Active Media Tech, Hong Kong, China   Dec 18-20, 01 (v15n16)
NF2002 1st Int ICSC Congress on Neuro-Fuzzy, Cuba        Jan 15-18, 02 (v14n18)
PATAT 2002 4rth Int. Conf. ... Auto. Timetbl., Belgium   Aug 21-23, 02 (v15n10)

 Send announcements of other activities to GA-List@gmu.edu


--------------------------------
Sender: Kalyanmoy Deb <deb@tik.ee.ethz.ch>
Subject: New Book Announcement


Title: Multi-Objective Optimization Using Evolutionary Algorithms
Author: KALYANMOY DEB
Publisher: Chichester, UK: Wiley
Pages: 496 (Hard Cover)
ISBN: 0471 87339 X
http://catalog.wiley.com/remtitle.cgi?isbn=047187339X&country=826

The above book is now available from John Wiley & Sons
(http://www.wiley.co.uk). One of the niches of evolutionary
algorithms in solving search and optimization problems
is the elegance and efficiency in which they can solve
multi-objective optimization problems. Multi-objective optimization
deals with multiple and often conflicting objectives, thereby
resulting in a set of optimal solutions instead of a single optimal
solution. This book is the first comprehensive book introducing
multi-objective optimization, classical multi-objective optimization
methods, evolutionary algorithms, and immediate research topics in the
emerging field of multi-objective evolutionary algorithms.

The highlights of the book:
o Comprehensive coverage of the growing area of multi-objective evolutionary
  algorithms
o Carefully introduces each algorithm with examples and in-depth discussion
o Includes a number of real-world problems from engineering and sciences
o Includes discussion of advanced topics and future research
o Includes an extensive reference list of current research studies
o Accessible to those with limited knowledge of classical multi-objective
  optimization and evolutionary algorithms

The integrated presentation of theory, algorithms and examples will
benefit those working and researching in the areas of optimization, optimal
design and evolutionary computing. This text provides an excellent
introduction to the use of evolutionary algorithms in multi-objective
optimization, allowing use as a graduate course text or for self-study.

Multi-Objective Optimization Using Evolutionary Algorithms
by Kalyanmoy Deb
CONTENTS:
Foreword by David E. Goldberg
Preface
Prologue
Multi-Objective Optimization
Classical Methods
Evolutionary Algorithms
Non-elitist multi-objective evolutionary algorithms
Elitist multi-objective evolutionary algorithms
Constrained multi-objective evolutionary algorithms
Salient Issues of multi-objective evolutionary algorithms
Applications of multi-objective evolutionary algorithms
Epilogue
References
Index


--------------------------------
Sender: Thomas English <Tom.English@ieee.org>
Subject: NFL and algorithmic complexity

Considerations of algorithmic complexity in "no free lunch" (NFL) depend
critically upon whether one is treating optimization or learning [1].
Here I limit my comments to optimization.

It has been suggested that bounding the algorithmic complexity of test
functions results in a "free nibble"--i.e., a small superiority for some
optimizers over others. In reality, the bound does not suffice. NFL is a
property of the distribution of functions, and can be exhibited even if
the distribution is defined on a set of functions of very low
algorithmic complexity. For instance, there is no free lunch if
functions are drawn uniformly from the set of all "needle-in-a-haystack"
functions mapping exactly one domain element to 1 and all other domain
elements to 0 [2]. The functions in this set are of very low algorithmic
complexity, so no complexity bound of practical interest rules out the
possibility of an NFL distribution of test functions.

It is interesting to note that the uniform distribution on
needle-in-a-haystack functions is both the hardest to maximize and the
easiest (of all distributions excluding constant functions) to minimize.
That is, a single NFL distribution can be exceedingly benign or
perverse, depending upon the optimization objective.

Thomas English
Tom.English@ieee.org

[1] English, T. M. 2000. "Optimization is easy and learning is hard in
the typical function," Proceedings of 2000 Congress on Evolutionary
Computation: CEC00, pp. 924-931
(http://members.door.net/tmenglish/cec2000.pdf).

[2] English, T. M. 1996. "Evaluation of evolutionary and genetic
optimizers: No free lunch," Evolutionary Programming V: Proc. of the
Fifth Ann. Conf. on Evolutionary Programming, L. J. Fogel, P. J.
Angeline, and T. Baeck, eds., pp 163-169.


--------------------------------
Sender: "John Koza" <koza@stanford.edu>
Subject: No Free Lunch or Bad Case of Indigestion?

Hello All:

The recent postings to the GA-List by Ralph Hartley and Thomas Jansen on the
"No Free Lunch" theorem (or the "No Lunch" theorem as Hartley would call it)
reminded me of an experiment done in the early 1990's and reported in the
first Genetic Programming book (1992, MIT Press).

This experiment involved one of the few areas where the universe of "all
possible problems" can be readily identified and realistically tackled by
computer experimentation, namely Boolean functions.  At the time, I recall
discussing with various people whether there was some general "conservation"
principle operating over the universe of "all possible problems"; however,
none of us followed up on this vague conjecture at the time since this idea
was entirely peripheral to the work that we were doing.  The extremely
clever actual later work on NFL (occurring in the mid-1990's) provided
insightful clarification of what was going on here.

Here are some quotes from the 1992 book concerning the 3-argument and
2-argument Boolean functions. Experiments with Boolean functions of more
than three arguments could, of course, be easily conducted today.



The goal will be to compare the number of individuals that must be processed
by genetic programming to the number of individuals that must be processed
in a specified blind random search.  We will first focus on the functions of
three Boolean arguments and one Boolean output, because the total number of
such functions is small enough to permit exhaustive examination with the
available computational resources.  We then repeat the process for the
functions of two Boolean arguments.

We will reach the following conclusions for both classes of functions:

o	Genetic programming can produce a solution for 100% of the functions in
the class of functions.

o	Genetic programming finds a solution after processing fewer individuals
than a blind random search, except for the degenerate functions and
manifestly simple functions in the class of functions under consideration.
For these degenerate functions and these simple functions, genetic
programming finds a solution after processing the same number of individuals
or slightly more individuals (owing to its overhead) than a blind random
search.

o	The advantage of genetic programming over blind random search generally
increases as the functions become more complex.  In other words, genetic
programming does better on the harder functions of each class.

...

For rule 247 and all 28 rules between rows 3 and 30 of table 9.4, the
difference in logarithms (column 8) is slightly negative and the point
plotted in figure 9.2 appears slightly above the 45° line.  That is, genetic
programming finds a solution individual by processing more individuals than
the blind random search for those rules.  Many of these rules, such as (AND
D2 D0), are degenerate in that they do not involve all three input
arguments; the others, such as (AND D2 (AND D1 D0)), are comparatively
simple Boolean rules.  These 28 rules are apparently too simple for genetic
programming to handle efficiently (because of the overhead associated with
genetic programming).

...

In summary, for the Boolean functions with three arguments, as many or
slightly more individuals must be processed by genetic programming than
blind random search in order to find the degenerate and very simple
functions, but considerably fewer individuals must be processed by genetic
programming for the majority of the functions, including the harder
functions (and, notably, the odd and even 3-parity functions).  Moreover,
the advantage of genetic programming generally increases for the harder
functions.



The point that Hartley very correctly makes in his posting is that the
"problems" for which the various search techniques do worse than random are,
as a practical matter, the ones which no one is concerned about.

John R. Koza

Consulting Professor
Biomedical Informatics
Department of Medicine
Medical School Office Building (MC 5479)
Stanford University
Stanford, California 94305-5479

Consulting Professor
Department of Electrical Engineering
School of Engineering
Stanford University

Phone: 650-941-0336
Fax: 650-941-9430
E-Mail: koza@stanford.edu
http://www.smi.stanford.edu/people/koza
http://www.genetic-programming.org
http://www.genetic-programming.com


--------------------------------
Sender: Evelyne.Lutton@inria.fr
Subject: EXTENDED DEADLINE - EA01 - Le Creusot, France, October 29-31, 2001

********************************************************************

        EXTENDED DEADLINE FOR PAPERS SUBMISSION TO MAY 25

********************************************************************


			  CALL FOR PAPERS 

		  ÉVOLUTION ARTIFICIELLE 01 - EA'01 

			  October 29-31, 2001 
	     Université de Bourgogne, Le Creusot, France 


EA'01 is the 5th Conference on Evolutionary Computation organized in
France. Following EA'94 in Toulouse, EA'95 in Brest, EA'97 in Nîmes,
and EA'99 in Dunkerque, the Conference will be held in Le Creusot,
hosted by the Université de Bourgogne. As usual, the conference will
benefit from its specificity: keeping away from Paris will allow for
both very low registration fees (less than 150 EUROS) and the
discovery of another French region, renowned for its gastronomy and
its very famous wines: Burgundy.

Authors are invited to present original work relevant to simulated
evolution, including but not limited to: Evolutionary Optimization and
Learning - Theory of Evolutionary Computation - Artificial Life -
Population Dynamics - Implementation and Real-World Application of
evolutionary paradigms.

				PAPERS

All submitted papers will be reviewed by three members of the Program
Committee. All accepted papers will be presented at the Conference
(single track oral presentation of 20mn with 10mn for questions, and
discussion, in order to favor interactions among participants), and
published in the conference proceedings, available at the
conference. If quality permits, a selection of the best papers will
further be published by an international publisher, as happened for
the previous issues (Springer Verlag Lecture Notes in Computer Science
1063, 1363 and 1829).

Electronic submission of the papers (12 pages maximum in Springer lncs
format, i.e. 11pt Times Roman font, 17x25cm text), is strongly
encouraged. The use of LaTeX is strongly recommended. A model style
file can be obtained on the conference Web site, where Gill Bates'
fans can also find a Word template.


				LANGUAGE

The official language of the Conference is French, but presentations
in English are strongly encouraged --French researchers whose English
is not yet fluent will find a unique friendly environment to practice
their scientific English. Papers can be submitted in French or
English. However, to insure a large international visibility of the
presented work, the final revision of the papers accepted for
publication in the international volume will need to be written in
English.


				CONTACT 

	    Chantal LABEILLE (labeille@cheverny.u-bourgogne.fr)
			    Conférence EA'01
			Centre Universitaire Condorcet
		720 Ave de l'Europe - 71200 Le Creusot - France
	Tel: +33 (0)1 03.85.77.00.77 - Fax: +33 (0)1 03.85.55.84.58
e-mail: ea01@cmapx.polytechnique.fr - http://www.cmap.polytechnique.fr/ea01 


				CALENDAR

EXTENDED Deadline for paper submission 		May 25 2001
Notifications of acceptance             	July 1 2001
Final version for conference handouts           September 15 2001
Conference                                      October 29-31 2001

 [ ... Modified for brevity by moderator ... ]


--------------------------------
Sender: Ning Zhong <zhong@maebashi-it.ac.jp>
Subject: IEEE Data Mining 2001: Call for Papers 

----------------------------------------------------------------------

   ICDM '01: The 2001 IEEE International Conference on Data Mining
                Sponsored by the IEEE Computer Society

----------------------------------------------------------------------
             Doubletree Hotel, San Jose, California, USA
                    November 29 - December 2, 2001
       Home Page: http://kais.mines.edu/~xwu/icdm/icdm-01.html

                          INVITED SPEAKERS: 
             Jerome H. Friedman, Stanford University, USA
   Jim Gray (The 1999 Turing Award Winner), Microsoft Research, USA
      Pat Langley, Daimler-Benz Research & Technology Center, USA
     Benjamin W. Wah (IEEE Computer Society President), UIUC, USA

                         CORPORATE SPONSORS: 
             Blue Martini Software, San Mateo, California;
             Insightful Corporation, Seattle, Washington; 
                     NARAX Inc., Golden, Colorado; 
                  Springer-Verlag, New York, New York;
                     StatSoft Inc., Tulsa, Oklahoma

                           Call for Papers
                           ***************

The  2001  IEEE International Conference  on  Data  Mining  (ICDM '01)
provides a forum  for  the sharing  of  original research results  and
practical development experiences  among  researchers  and application
developers  from different data mining related areas  such as  machine
learning,   automated   scientific   discovery,  statistics,   pattern
recognition, knowledge acquisition, soft computing, databases and data
warehousing,  data visualization,  and  knowledge-based  systems.  The
conference   seeks  solutions  to  challenging   problems  facing  the
development of data mining systems,  and  shapes  future directions of
research   by  promoting  high  quality,  novel  and  daring  research
findings.  As  an important part  of  the  conference,  the  workshops
program will focus on new research challenges and initiatives.

Topics of Interest
==================

Topics  related to  the design,  analysis  and  implementation of data
mining  theory,  systems  and  applications  are  of  interest.  These
include, but are not limited to the following areas:

  - Foundations and principles of data mining 
  - Data mining algorithms and methods in traditional areas (such as
    classification, clustering, probabilistic modeling, and
    association analysis), and in new areas
  - Data and knowledge representation for data mining 
  - Modeling of structured, textual, temporal, spatial, multimedia and
    Web data to support data mining
  - Complexity, efficiency, and scalability issues in data mining
  - Data pre-processing, data reduction, feature selection and feature
    transformation
  - Statistics and probability in large-scale data mining
  - Soft computing (including neural networks, fuzzy logic,
    evolutionary computation, and rough sets) and uncertainty
    management for data mining
  - Integration of data warehousing, OLAP and data mining 
  - Man-machine interaction in data mining and visual data mining 
  - Artificial intelligence contributions to data mining 
  - High performance and distributed data mining 
  - Machine learning, pattern recognition and automated scientific
    discovery
  - Quality assessment and interestingness metrics of data mining
    results
  - Process centric data mining and models of data mining process 
  - Security and social impact of data mining 
  - Emerging data mining applications, such as electronic commerce,
    Web mining and intelligent learning database systems

Conference Publications and ICDM Best Paper Awards
==================================================

High quality papers  in all data mining areas  are  solicited.  Papers
exploring  new  directions  will  receive  a  careful  and  supportive
review.  All submitted papers should be limited to a maximum of  6,000
words (approximately 20 A4 pages),  and  will be reviewed on the basis
of   technical  quality,  relevance  to  data   mining,   originality,
significance,  and clarity.  Accepted papers  will be published in the
conference proceedings by the IEEE Computer Society Press.  A selected
number of ICDM '01 accepted papers  will be  expanded and revised  for
possible  inclusion  in  the Knowledge and Information Systems journal
(http://kais.mines.edu/~kais/) by Springer-Verlag.

ICDM Best Paper Awards  will be conferred  on the authors  of the best
papers at the conference.

Important Dates
===============

     June 15, 2001                    Paper submissions. 
     July 31, 2001                    Acceptance notices.
     August 31, 2001                  Final camera-readies.
     Nov 29 - Dec 2, 2001             Conference.

All  paper  submissions  will  be  handled  electronically.   Detailed
instructions   are   provided  on   the   conference   home  page   at
http://kais.mines.edu/~xwu/icdm/icdm-01.html.

Conference Chair:
=================

      Xindong Wu, Colorado School of Mines, USA
         (xindong@computer.org)

 [ ... Modified for brevity by moderator ... ]

Further Information
===================

      Dr. Xindong Wu
      Dept. of Mathematical and Computer Sciences,
      Colorado School of Mines,
      1500 Illinois Street,
      Golden, Colorado 80401, 
      USA.

      Telephone: +1-303-273-3874
      Facsimile: +1-303-273-3875
      E-mail: xindong@computer.org


--------------------------------
Sender: Yaochu_Jin@de.hrdeu.com
Subject: CFP: IEEE Transactions on IE Special Issue on Soft Computing 
              Techniques in IVS

Call for Papers
IEEE Transactions on Industrial Electronics
Special Issue on
Soft Computing Techniques in Intelligent Vehicle Systems

Scope

The information age we are embracing is imposing great challenges to the
Intelligent Vehicle Systems (IVS). Modern car drivers expect to be able
to drive safely while exchanging information with the outside world.
Vehicle safety technologies, such as collision warning, driver assistance
and autonomous driving, as well as injury reduction in case of an accident
are the basic concerns of intelligent vehicle systems. Information and
connectivity is another essential aspect.  Intelligent vehicle systems
are supposed to be able to provide filtered information about local
traffic conditions, navigation, and weather conditions and provide useful
suggestions. With the help of Internet and telecommunication technologies,
drivers can check emails, browsing Internet and even handle business
without stepping out of the car. To meet the increasing demand for safety
and connectivity, intelligent vehicle systems need to have stronger
capability of understanding the environment, learning from the history,
and making correct decisions with uncertain, partial or imprecise
information.

Soft Computing is an emerging field that consisting of complementary
elements of Fuzzy Logic, Neural Computing, Evolutionary Computation, Machine
Learning and Probabilistic Reasoning. Due to their strong learning and 
cognitive ability and good tolerance of uncertainty and imprecision, Soft 
Computing techniques have found wide applications in Intelligent Vehicle 
Systems. This Special Issue will be dedicated to the publication of the latest
advancements in theory and application of Soft Computing techniques to 
intelligent vehicle systems.  Topics may include but are not limited to:

Adaptive Cruise Control
Collision Avoidance and Obstacle Detection
Driver Behavior Modeling and Monitoring
Lane Detection and Tracking
Optimization of Vehicle Safety Equipments
In-Vehicle Navigation and Communication
Human-Machine Systems for IVS
Driver Information Systems
Traffic Modeling and Control


Submission

Four hard copies of each submitted papers should be sent to the one of the
Guest Editors for the author's region at the addresses below. Electronic
submissions in postscript or pdf format are encouraged. Submitted papers
should be in the IEEE TIE format with a title page including a complete
mailing address for each author plus an abstract of the paper. Please also
email a copy of the title page in plain text to one of the Guest Editors.
More information on style guidelines for a submission can be obtained at
the IEEE Transactions on Industrial Electronics' Website:
http://www.trans-ie.uni-wuppertal.de/

Submission deadline      31 July 2001
Notification of accepta nce   30 September 2001


Guest Editors

Sam Kwong
Department of Computer Science
City University of Hong Kong
83 Tatchee Avenue
Kowloon, Hong Kong
China
Email: cssamk@cityu.edu.hk

Yaochu Jin
Future Technology Research
Honda R&D Europe (D) GmbH
Carl-Legien-Strasse 30
63073 Offenbach/Main
Germany
Email: yaochu_jin@de.hrdeu.com


--------------------------------

 End of Genetic Algorithms Digest
********************************
